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Bit Rain

A terminal rain system built from compact data packets, parity bits and vertical memory trails that reroute around the pointer.

Ready
LIVE RENDERERCanvas 2D · LIVE INSTANCE
RUNNING
DPR ≤ 2RESPONSIVEPOINTER SAFE
SIMILAR SYSTEMS03 RELATED RELEASES
01 / BackgroundCurrent TerrainOPEN SYSTEM
02 / BackgroundPrism RelayOPEN SYSTEM
03 / BackgroundRed PlumeOPEN SYSTEM
Exported · MIT
RENDERERCanvas 2D
DEPENDENCIESReact + Canvas 2D
OUTPUTAdaptive live canvas
MOTIONReduced-safe
WHAT IT DOES

A terminal rain system built from compact data packets, parity bits and vertical memory trails that reroute around the pointer.

BEST FOR
  • Hero backdrops
  • Section transitions
  • Ambient product moments
KEY FEATURES
  • Columns retain deterministic packet sequences
  • Pointer proximity bends routes rather than hiding glyphs
  • Head and trail brightness preserve data hierarchy
  • A component-specific renderer and control contract—not a palette swap of another release
  • Compact and full previews share one visibility-aware production renderer
PERFORMANCE

Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.

INTERACTION

Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.

ACCESSIBILITY

The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.

BEHAVIOR

Built to move without taking over.

  • Columns retain deterministic packet sequences
  • Pointer proximity bends routes rather than hiding glyphs
  • Head and trail brightness preserve data hierarchy
  • A component-specific renderer and control contract—not a palette swap of another release
  • Compact and full previews share one visibility-aware production renderer

SOURCE STATUS

Portable implementation included in the verified MIT open-source package.