A stateful capsule field pushed by a luminous pointer ring; each mark retains velocity, overshoots and settles back to its seeded home position.
ReadyA stateful capsule field pushed by a luminous pointer ring; each mark retains velocity, overshoots and settles back to its seeded home position.
- Hero backdrops
- Section transitions
- Ambient product moments
- Per-capsule position and velocity state persists between animation frames
- Circular pressure band remains crisp during fast pointer movement
- Capsules rotate toward the ring with seeded angular noise
- Autonomous dual-axis wander keeps the field active without a pointer
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Per-capsule position and velocity state persists between animation frames
- Circular pressure band remains crisp during fast pointer movement
- Capsules rotate toward the ring with seeded angular noise
- Autonomous dual-axis wander keeps the field active without a pointer
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
