A polished diagonal lattice weaves over and under at each crossing, carrying a slow material ripple while the pointer raises a restrained metallic dome through the sheet.
ReadyA polished diagonal lattice weaves over and under at each crossing, carrying a slow material ripple while the pointer raises a restrained metallic dome through the sheet.
- Product moments
- Spatial storytelling
- Interactive identity systems
- Alternating crossing order creates a readable woven sheet rather than two flat line sets
- Dark core, material face and narrow specular rail are drawn as separate passes
- Pointer lift bends both wire directions through one shared displacement field
- The full composition uses path batches rather than one DOM node per wire
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Alternating crossing order creates a readable woven sheet rather than two flat line sets
- Dark core, material face and narrow specular rail are drawn as separate passes
- Pointer lift bends both wire directions through one shared displacement field
- The full composition uses path batches rather than one DOM node per wire
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
