The canonical Problem mark is cast as a flowing alloy surface, with viscous reflection bands, a pointer-driven viewing angle and a bright dimensional rim that never leaves the silhouette.
ReadyThe canonical Problem mark is cast as a flowing alloy surface, with viscous reflection bands, a pointer-driven viewing angle and a bright dimensional rim that never leaves the silhouette.
- Framed media
- Vector studies
- Focused product surfaces
- The supplied ART/problem_tools_logo.svg geometry is the default cast form
- Moving reflection bands remain clipped inside the object instead of sliding over its background
- Pointer tilt changes the apparent surface normal without moving the component frame
- A single batched highlight pass keeps compact library cards inexpensive
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- The supplied ART/problem_tools_logo.svg geometry is the default cast form
- Moving reflection bands remain clipped inside the object instead of sliding over its background
- Pointer tilt changes the apparent surface normal without moving the component frame
- A single batched highlight pass keeps compact library cards inexpensive
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
SOURCE STATUS
Source is not distributed. Protected brand geometry is excluded from the reusable MIT package.
