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COMPONENT / INTERACTIVE

Mark Reveal

The Problem Tools mark resolves through an energy-retaining pixel trail: bright cells expose the exact SVG silhouette, signal cells step through brand color, and the edge dissolves into deterministic noise.

Ready
LIVE RENDERERCanvas 2D · LIVE INSTANCE
RUNNING
Mark Reveal LIVE
DPR ≤ 2RESPONSIVEPOINTER SAFE
TrademarkExcluded · NOASSERTIONSOURCE NOT DISTRIBUTED
SIMILAR SYSTEMS03 RELATED RELEASES
01 / InteractiveASCII LensOPEN SYSTEM
02 / InteractiveASCII Signal RadarOPEN SYSTEM
03 / InteractiveCharacter CurrentOPEN SYSTEM
TrademarkExcluded · NOASSERTION
RENDERERCanvas 2D
DEPENDENCIESReact + Canvas 2D
OUTPUTAdaptive live canvas
MOTIONReduced-safe
WHAT IT DOES

The Problem Tools mark resolves through an energy-retaining pixel trail: bright cells expose the exact SVG silhouette, signal cells step through brand color, and the edge dissolves into deterministic noise.

BEST FOR
  • Product moments
  • Spatial storytelling
  • Interactive identity systems
KEY FEATURES
  • The canonical ART/problem_tools_logo.svg geometry is the default reveal source
  • Each cell retains its strongest pointer energy before fading independently
  • A deterministic low-energy mask gives the trail a frayed rather than circular edge
  • Hidden Randomize states can shift from the mark to an abstract signal plate
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior
PERFORMANCE

Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.

INTERACTION

Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.

ACCESSIBILITY

The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.

BEHAVIOR

Built to move without taking over.

  • The canonical ART/problem_tools_logo.svg geometry is the default reveal source
  • Each cell retains its strongest pointer energy before fading independently
  • A deterministic low-energy mask gives the trail a frayed rather than circular edge
  • Hidden Randomize states can shift from the mark to an abstract signal plate
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior

SOURCE STATUS

Source is not distributed. Protected brand geometry is excluded from the reusable MIT package.