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COMPONENT / INTERACTIVE

Occlusion Field

A moving Problem-red lamp casts long soft-edged shadows through a seeded field of dimensional blockers, snapping to the pointer while preserving the depth and falloff of each occlusion.

Ready
LIVE RENDERERCanvas 2D · LIVE INSTANCE
RUNNING
Occlusion Field LIVE
DPR ≤ 2RESPONSIVEPOINTER SAFE
SIMILAR SYSTEMS03 RELATED RELEASES
01 / InteractiveASCII LensOPEN SYSTEM
02 / InteractiveASCII Signal RadarOPEN SYSTEM
03 / InteractiveCharacter CurrentOPEN SYSTEM
Exported · MIT
RENDERERCanvas 2D
DEPENDENCIESReact + Canvas 2D
OUTPUTAdaptive live canvas
MOTIONReduced-safe
WHAT IT DOES

A moving Problem-red lamp casts long soft-edged shadows through a seeded field of dimensional blockers, snapping to the pointer while preserving the depth and falloff of each occlusion.

BEST FOR
  • Product moments
  • Spatial storytelling
  • Interactive identity systems
KEY FEATURES
  • Every blocker owns its own shadow vector and distance-based penumbra
  • The lamp follows the pointer with the same coordinate system used by idle drift
  • Seeded jitter avoids a sterile grid while preserving a stable composition
  • Blockers and their shadows are capped by the shared compact particle budget
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior
PERFORMANCE

Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.

INTERACTION

Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.

ACCESSIBILITY

The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.

BEHAVIOR

Built to move without taking over.

  • Every blocker owns its own shadow vector and distance-based penumbra
  • The lamp follows the pointer with the same coordinate system used by idle drift
  • Seeded jitter avoids a sterile grid while preserving a stable composition
  • Blockers and their shadows are capped by the shared compact particle budget
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior

SOURCE STATUS

Portable implementation included in the verified MIT open-source package.