A quantized elevation study converts a layered scalar field into hard pixel terraces, contour isolines and a local pointer altitude sample.
ReadyA quantized elevation study converts a layered scalar field into hard pixel terraces, contour isolines and a local pointer altitude sample.
- Framed media
- Vector studies
- Focused product surfaces
- Terraces are quantized from one continuous scalar field
- Isolines mark actual level transitions between adjacent cells
- Pointer lift modifies local elevation without softening pixel edges
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Terraces are quantized from one continuous scalar field
- Isolines mark actual level transitions between adjacent cells
- Pointer lift modifies local elevation without softening pixel edges
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
