Short quantized strokes reveal a moving vector field, bending around the pointer as a local obstacle while preserving a rigorous pixel-step cadence.
ReadyShort quantized strokes reveal a moving vector field, bending around the pointer as a local obstacle while preserving a rigorous pixel-step cadence.
- Hero backdrops
- Section transitions
- Ambient product moments
- Vector angles quantize to a selectable directional vocabulary
- Pointer influence adds tangent curl rather than simple attraction
- Legend reports the same angle steps used by the field
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Vector angles quantize to a selectable directional vocabulary
- Pointer influence adds tangent curl rather than simple attraction
- Legend reports the same angle steps used by the field
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
