A local circular scrubber converts cursor angle into a precise timecode, with nested tracks, frame ticks and a readable nearest-angle snap.
A local circular scrubber converts cursor angle into a precise timecode, with nested tracks, frame ticks and a readable nearest-angle snap.
ReadyDPR ≤ 2RESPONSIVEPOINTER SAFE
Exported · MIT
RENDERERCanvas 2D
DEPENDENCIESReact + Canvas 2D
OUTPUTAdaptive live canvas
MOTIONReduced-safe
- Product moments
- Spatial storytelling
- Interactive identity systems
- Local pointer angle maps deterministically to frame and timecode
- Snap marks and ghost frames communicate scrub direction
- Nested tracks remain readable at compact preview sizes
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Local pointer angle maps deterministically to frame and timecode
- Snap marks and ghost frames communicate scrub direction
- Nested tracks remain readable at compact preview sizes
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
