A tactile material halo translates local pointer speed into compression, eccentricity and luminous pressure bands while preserving a precise center indicator.
ReadyA tactile material halo translates local pointer speed into compression, eccentricity and luminous pressure bands while preserving a precise center indicator.
- Exploration cues
- Portfolio detail
- Pointer-led product moments
- Velocity becomes a directional material deformation instead of generic scale
- Layered bands retain a crisp center and soft outer response
- Meter readout exposes the same normalized pressure driving the visual
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Velocity becomes a directional material deformation instead of generic scale
- Layered bands retain a crisp center and soft outer response
- Meter readout exposes the same normalized pressure driving the visual
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
