A pair of moving reflective apertures sends diagonal spectral rails across a black field, separating warm, cool and Problem-red channels as the pointer bends their shared origin.
ReadyA pair of moving reflective apertures sends diagonal spectral rails across a black field, separating warm, cool and Problem-red channels as the pointer bends their shared origin.
- Hero backdrops
- Section transitions
- Ambient product moments
- Each rail carries a narrow white core, warm Problem edge and cool spectral split
- Pointer movement bends the aperture rather than translating the entire field
- Band gap and width remain independent across every responsive aspect ratio
- One path sequence produces the field with no image or shader dependency
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Each rail carries a narrow white core, warm Problem edge and cool spectral split
- Pointer movement bends the aperture rather than translating the entire field
- Band gap and width remain independent across every responsive aspect ratio
- One path sequence produces the field with no image or shader dependency
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
