A multi-source perimeter light that travels around a rounded frame, layering a precise core, soft bloom and drifting atmospheric spill without covering its content plane.
ReadyA multi-source perimeter light that travels around a rounded frame, layering a precise core, soft bloom and drifting atmospheric spill without covering its content plane.
- Framed media
- Vector studies
- Focused product surfaces
- Three independent light sources travel one continuous rounded perimeter
- Core edge, bloom and atmospheric spill are rendered as separate layers
- Pixel-space sizing keeps the border attached during responsive changes
- Content-safe inner plane remains stable across every glow setting
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Three independent light sources travel one continuous rounded perimeter
- Core edge, bloom and atmospheric spill are rendered as separate layers
- Pixel-space sizing keeps the border attached during responsive changes
- Content-safe inner plane remains stable across every glow setting
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
