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COMPONENT / INTERACTIVE

Pulse Matrix

A dense signal matrix carries expanding waves through the size and intensity of its own cells, adding a second local pulse around the pointer in Problem red and warm white.

Ready
LIVE RENDERERCanvas 2D · LIVE INSTANCE
RUNNING
Pulse Matrix LIVE
DPR ≤ 2RESPONSIVEPOINTER SAFE
SIMILAR SYSTEMS03 RELATED RELEASES
01 / InteractiveASCII LensOPEN SYSTEM
02 / InteractiveASCII Signal RadarOPEN SYSTEM
03 / InteractiveCharacter CurrentOPEN SYSTEM
Exported · MIT
RENDERERCanvas 2D
DEPENDENCIESReact + Canvas 2D
OUTPUTAdaptive live canvas
MOTIONReduced-safe
WHAT IT DOES

A dense signal matrix carries expanding waves through the size and intensity of its own cells, adding a second local pulse around the pointer in Problem red and warm white.

BEST FOR
  • Product moments
  • Spatial storytelling
  • Interactive identity systems
KEY FEATURES
  • Wave energy changes the cells themselves instead of drawing a gradient beneath them
  • Global and pointer pulses combine without erasing the matrix's authored cadence
  • Cell pitch sets a hard upper bound on both draw count and rendered size
  • Square mode turns the same field into a sharper Problem bitmap texture
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior
PERFORMANCE

Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.

INTERACTION

Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.

ACCESSIBILITY

The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.

BEHAVIOR

Built to move without taking over.

  • Wave energy changes the cells themselves instead of drawing a gradient beneath them
  • Global and pointer pulses combine without erasing the matrix's authored cadence
  • Cell pitch sets a hard upper bound on both draw count and rendered size
  • Square mode turns the same field into a sharper Problem bitmap texture
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior

SOURCE STATUS

Portable implementation included in the verified MIT open-source package.