A dense signal matrix carries expanding waves through the size and intensity of its own cells, adding a second local pulse around the pointer in Problem red and warm white.
ReadyA dense signal matrix carries expanding waves through the size and intensity of its own cells, adding a second local pulse around the pointer in Problem red and warm white.
- Product moments
- Spatial storytelling
- Interactive identity systems
- Wave energy changes the cells themselves instead of drawing a gradient beneath them
- Global and pointer pulses combine without erasing the matrix's authored cadence
- Cell pitch sets a hard upper bound on both draw count and rendered size
- Square mode turns the same field into a sharper Problem bitmap texture
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Wave energy changes the cells themselves instead of drawing a gradient beneath them
- Global and pointer pulses combine without erasing the matrix's authored cadence
- Cell pitch sets a hard upper bound on both draw count and rendered size
- Square mode turns the same field into a sharper Problem bitmap texture
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
