A signed-distance pointer force pushes a disciplined node field aside, revealing force vectors, a protected void and elastic return instead of a generic hover distortion.
ReadyA signed-distance pointer force pushes a disciplined node field aside, revealing force vectors, a protected void and elastic return instead of a generic hover distortion.
- Exploration cues
- Portfolio detail
- Pointer-led product moments
- Signed-distance falloff keeps the protected void visually stable
- Home-to-displaced vectors reveal the actual force solution
- Edge clamping prevents clipped nodes on small workspaces
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Signed-distance falloff keeps the protected void visually stable
- Home-to-displaced vectors reveal the actual force solution
- Edge clamping prevents clipped nodes on small workspaces
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
