Layered scanlines bend into a relief surface, producing a dimensional silhouette from phase displacement, edge light and local pointer depth.
ReadyLayered scanlines bend into a relief surface, producing a dimensional silhouette from phase displacement, edge light and local pointer depth.
- Framed media
- Vector studies
- Focused product surfaces
- Analytic relief field keeps lines continuous at every bend
- Edge light derives from local displacement slope
- Pointer depth deforms the surface without broken joints
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Analytic relief field keeps lines continuous at every bend
- Edge light derives from local displacement slope
- Pointer depth deforms the surface without broken joints
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
