A large living particle galaxy is sealed inside a dimensional glass sphere, layering seeded stars, spiral nebula ribbons, internal spin, restrained aura and a chromatic lens response around the rim.
ReadyA large living particle galaxy is sealed inside a dimensional glass sphere, layering seeded stars, spiral nebula ribbons, internal spin, restrained aura and a chromatic lens response around the rim.
- Framed media
- Vector studies
- Focused product surfaces
- Seeded stars and layered nebula fields are clipped inside one refractive sphere
- Internal drift and shell rotation use independent time scales
- Chromatic edge separation concentrates at the visible lens rim
- The glass shell remains readable when the nebula amount approaches zero
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Seeded stars and layered nebula fields are clipped inside one refractive sphere
- Internal drift and shell rotation use independent time scales
- Chromatic edge separation concentrates at the visible lens rim
- The glass shell remains readable when the nebula amount approaches zero
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
