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COMPONENT / INTERACTIVE

Signal Cut Gem

A three-point ruby cut in Problem red, warm white and cool edge light. Grab the stone to rotate it, release it into a damped inertial turn, and switch between three genuinely triangular crown structures.

Ready
LIVE RENDERERCanvas 2D · LIVE INSTANCE
RUNNING
Signal Cut Gem LIVE
DPR ≤ 2RESPONSIVEPOINTER SAFE
SIMILAR SYSTEMS03 RELATED RELEASES
01 / InteractiveASCII LensOPEN SYSTEM
02 / InteractiveASCII Signal RadarOPEN SYSTEM
03 / InteractiveCharacter CurrentOPEN SYSTEM
Exported · MIT
RENDERERCanvas 2D
DEPENDENCIESReact + Canvas 2D
OUTPUTAdaptive live canvas
MOTIONReduced-safe
WHAT IT DOES

A three-point ruby cut in Problem red, warm white and cool edge light. Grab the stone to rotate it, release it into a damped inertial turn, and switch between three genuinely triangular crown structures.

BEST FOR
  • Product moments
  • Spatial storytelling
  • Interactive identity systems
KEY FEATURES
  • Three-point girdle, triangular table and culet produce a true ruby silhouette rather than a diamond profile
  • Per-face lighting separates warm, cool and Problem-red channels at the edges
  • Pointer drag adds rotational momentum that decays cleanly after release
  • Facet count and surface detail alter geometry rather than applying a texture
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior
PERFORMANCE

Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.

INTERACTION

Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.

ACCESSIBILITY

The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.

BEHAVIOR

Built to move without taking over.

  • Three-point girdle, triangular table and culet produce a true ruby silhouette rather than a diamond profile
  • Per-face lighting separates warm, cool and Problem-red channels at the edges
  • Pointer drag adds rotational momentum that decays cleanly after release
  • Facet count and surface detail alter geometry rather than applying a texture
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior

SOURCE STATUS

Portable implementation included in the verified MIT open-source package.