A three-point ruby cut in Problem red, warm white and cool edge light. Grab the stone to rotate it, release it into a damped inertial turn, and switch between three genuinely triangular crown structures.
ReadyA three-point ruby cut in Problem red, warm white and cool edge light. Grab the stone to rotate it, release it into a damped inertial turn, and switch between three genuinely triangular crown structures.
- Product moments
- Spatial storytelling
- Interactive identity systems
- Three-point girdle, triangular table and culet produce a true ruby silhouette rather than a diamond profile
- Per-face lighting separates warm, cool and Problem-red channels at the edges
- Pointer drag adds rotational momentum that decays cleanly after release
- Facet count and surface detail alter geometry rather than applying a texture
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Three-point girdle, triangular table and culet produce a true ruby silhouette rather than a diamond profile
- Per-face lighting separates warm, cool and Problem-red channels at the edges
- Pointer drag adds rotational momentum that decays cleanly after release
- Facet count and surface detail alter geometry rather than applying a texture
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
