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COMPONENT / INTERACTIVE

Signal Dice

Roll a set of solid projected Problem dice with shared cube geometry, screen-corrected circular pips, restrained material lighting and seeded quaternion landings that resolve into a precise branded readout.

Ready
LIVE RENDERERCanvas 2D · LIVE INSTANCE
RUNNING
Signal Dice LIVE
DPR ≤ 2RESPONSIVEPOINTER SAFE
SIMILAR SYSTEMS03 RELATED RELEASES
01 / InteractiveASCII LensOPEN SYSTEM
02 / InteractiveASCII Signal RadarOPEN SYSTEM
03 / InteractiveCharacter CurrentOPEN SYSTEM
Exported · MIT
RENDERERCanvas 2D
DEPENDENCIESReact + Canvas 2D
OUTPUTAdaptive live canvas
MOTIONReduced-safe
WHAT IT DOES

Roll a set of solid projected Problem dice with shared cube geometry, screen-corrected circular pips, restrained material lighting and seeded quaternion landings that resolve into a precise branded readout.

BEST FOR
  • Product moments
  • Spatial storytelling
  • Interactive identity systems
KEY FEATURES
  • A solid convex underbody and shared face vertices eliminate floating corners, open seams and card-like cube construction
  • Screen-corrected circular pips stay perfectly round while their centers and scale remain anchored to each projected face plane
  • Quaternion landings preserve real opposing faces that sum to seven through a seeded multi-axis throw and controlled landing bounce
  • Ivory, red and black materials use restrained lighting, recessed pips, signal rails and tightening contact shadows
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior
PERFORMANCE

Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.

INTERACTION

Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.

ACCESSIBILITY

The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.

BEHAVIOR

Built to move without taking over.

  • A solid convex underbody and shared face vertices eliminate floating corners, open seams and card-like cube construction
  • Screen-corrected circular pips stay perfectly round while their centers and scale remain anchored to each projected face plane
  • Quaternion landings preserve real opposing faces that sum to seven through a seeded multi-axis throw and controlled landing bounce
  • Ivory, red and black materials use restrained lighting, recessed pips, signal rails and tightening contact shadows
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior

SOURCE STATUS

Portable implementation included in the verified MIT open-source package.