Roll a set of solid projected Problem dice with shared cube geometry, screen-corrected circular pips, restrained material lighting and seeded quaternion landings that resolve into a precise branded readout.
ReadyRoll a set of solid projected Problem dice with shared cube geometry, screen-corrected circular pips, restrained material lighting and seeded quaternion landings that resolve into a precise branded readout.
- Product moments
- Spatial storytelling
- Interactive identity systems
- A solid convex underbody and shared face vertices eliminate floating corners, open seams and card-like cube construction
- Screen-corrected circular pips stay perfectly round while their centers and scale remain anchored to each projected face plane
- Quaternion landings preserve real opposing faces that sum to seven through a seeded multi-axis throw and controlled landing bounce
- Ivory, red and black materials use restrained lighting, recessed pips, signal rails and tightening contact shadows
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- A solid convex underbody and shared face vertices eliminate floating corners, open seams and card-like cube construction
- Screen-corrected circular pips stay perfectly round while their centers and scale remain anchored to each projected face plane
- Quaternion landings preserve real opposing faces that sum to seven through a seeded multi-axis throw and controlled landing bounce
- Ivory, red and black materials use restrained lighting, recessed pips, signal rails and tightening contact shadows
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
