A drifting network of weighted signal nodes continuously rewires within a bounded link radius, pulling toward the pointer and reserving Problem red for the strongest relays.
ReadyA drifting network of weighted signal nodes continuously rewires within a bounded link radius, pulling toward the pointer and reserving Problem red for the strongest relays.
- Product moments
- Spatial storytelling
- Interactive identity systems
- The network re-solves from a capped node budget with no persistent edge allocation
- Link opacity falls with distance so clusters breathe instead of becoming a flat web
- Pointer attraction uses local velocity and releases nodes back into seeded drift
- Problem-red relay nodes remain rare enough to preserve hierarchy
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- The network re-solves from a capped node budget with no persistent edge allocation
- Link opacity falls with distance so clusters breathe instead of becoming a flat web
- Pointer attraction uses local velocity and releases nodes back into seeded drift
- Problem-red relay nodes remain rare enough to preserve hierarchy
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
