Library
Back to library

COMPONENT / INTERACTIVE

Signal Mesh

A drifting network of weighted signal nodes continuously rewires within a bounded link radius, pulling toward the pointer and reserving Problem red for the strongest relays.

Ready
LIVE RENDERERCanvas 2D · LIVE INSTANCE
RUNNING
Signal Mesh LIVE
DPR ≤ 2RESPONSIVEPOINTER SAFE
SIMILAR SYSTEMS03 RELATED RELEASES
01 / InteractiveASCII LensOPEN SYSTEM
02 / InteractiveASCII Signal RadarOPEN SYSTEM
03 / InteractiveCharacter CurrentOPEN SYSTEM
Exported · MIT
RENDERERCanvas 2D
DEPENDENCIESReact + Canvas 2D
OUTPUTAdaptive live canvas
MOTIONReduced-safe
WHAT IT DOES

A drifting network of weighted signal nodes continuously rewires within a bounded link radius, pulling toward the pointer and reserving Problem red for the strongest relays.

BEST FOR
  • Product moments
  • Spatial storytelling
  • Interactive identity systems
KEY FEATURES
  • The network re-solves from a capped node budget with no persistent edge allocation
  • Link opacity falls with distance so clusters breathe instead of becoming a flat web
  • Pointer attraction uses local velocity and releases nodes back into seeded drift
  • Problem-red relay nodes remain rare enough to preserve hierarchy
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior
PERFORMANCE

Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.

INTERACTION

Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.

ACCESSIBILITY

The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.

BEHAVIOR

Built to move without taking over.

  • The network re-solves from a capped node budget with no persistent edge allocation
  • Link opacity falls with distance so clusters breathe instead of becoming a flat web
  • Pointer attraction uses local velocity and releases nodes back into seeded drift
  • Problem-red relay nodes remain rare enough to preserve hierarchy
  • Every control maps directly to this component's independent renderer contract
  • Full-size and compact previews use the same implementation and behavior

SOURCE STATUS

Portable implementation included in the verified MIT open-source package.