A sculptable particle tornado with independently controlled strands, twinkling points and fast comet passes that bends away from local pointer pressure.
ReadyA sculptable particle tornado with independently controlled strands, twinkling points and fast comet passes that bends away from local pointer pressure.
- Product moments
- Spatial storytelling
- Interactive identity systems
- Top, waist and base radii independently shape the vertical silhouette
- Strands, point particles and comet streaks run as separate visual layers
- Local pointer repulsion bends the form without moving its centerline
- Reduced-motion and compact modes preserve a composed static tornado
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Top, waist and base radii independently shape the vertical silhouette
- Strands, point particles and comet streaks run as separate visual layers
- Local pointer repulsion bends the form without moving its centerline
- Reduced-motion and compact modes preserve a composed static tornado
- Every control maps directly to this component's independent renderer contract
- Full-size and compact previews use the same implementation and behavior
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
