A noise-driven electrical current bends toward the local pointer through a GPU-rendered field, pairing a white-hot core with controlled spectral bloom and continuously resolved detail.
ReadyA noise-driven electrical current bends toward the local pointer through a GPU-rendered field, pairing a white-hot core with controlled spectral bloom and continuously resolved detail.
- Exploration cues
- Portfolio detail
- Pointer-led product moments
- Eight-octave WebGL field resolves continuous electrical motion
- Pointer-local bending preserves a composed autonomous rest state
- Capped pixel ratio, visibility suspension and context fallback protect runtime performance
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
A capped pixel ratio, frame pacing, visibility suspension and context-loss fallback keep the shader predictable across library cards and full-screen use.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Eight-octave WebGL field resolves continuous electrical motion
- Pointer-local bending preserves a composed autonomous rest state
- Capped pixel ratio, visibility suspension and context fallback protect runtime performance
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
SOURCE STATUS
Portable implementation included in the verified MIT open-source package.
